X-Men #103
- Publisher
- Marvel
- Year
- 2000
- Month
- 8
- LastChanged
- 2/3/2024 7:56:09 AM
The Goth
- Writer - Chris Claremont
- Penciler - Tom Raney
- Inker - Scott Hanna
- Colorist - Liquid!
- Lettering - Richard Starkings
- Lettering - Comicraft
- Lettering - Saida Temofonte
- Lettering - Wes Abbott
- Editor - Mark Powers
- Editor in Chief - Bob Harras
Summary
In the Danger Room, Betsy works kills a simulacrum of Sabretooth, but her TK is still new, and she has no fine control. Tessa has been working with the X-Men, claiming to have always been an ally.
Rogue is ambushed in the hall. She wakes in a futuristic, ruined city, with no powers and Logan stalking her. She uses acrobatics to elude him, pepper and manikins to disorient him, and bullwhips on weights to string him up. But he snaps her spears with his legs and gets her in a standoff. He ends the Danger Room simulation and announces this was a test: she is the new field leader. She decides to go back to rescue Cecelia and Charlotte, before tracking down Kitty.
In Harry's Hideaway, Piotr turns off an anti- mutant harangue on the TV, and nobody stops him. Some bikers get transformed into Goth and interrupt him while he sketches the local beauties.
Betsy can fly alongside Warren; they and Neal go to Harry's just in time to fight. Wanderer has Piotr enthralled; Sanguine feeds off Warren; Beldame makes Betsy use her psychic katana against herself. Neal, afraid to use his powers, just sends up a flare, and Rogue, Logan, and Kurt arrive in time to see an explosion. They scan the area: Salem Center has been depopulated. Rogue decides to call Remy's team (see UXM 384).