Uncanny X-Men #385

Publisher
Marvel
Year
2000
Month
10
LastChanged
1/26/2024 9:49:19 PM
Shell Game

Summary

  To stay alive, Remy has made a deal with Bloody Bess (X-Men II:104), and she takes the X-Men to Madripoor to help abduct slaves.

  Logan, Jean, Rogue, Hank, and Kurt arrive from Hong Kong, and they fight their teammates.

  Ororo attacks Jean; Nathan uses TK and telepathy to hold off Logan; Remy attacks Rogue. But Beldame senses they are holding back, so she touches Ororo, sending her powers out of control, and Bess is able to enslave Jean.

  Hank throws Angel onto Bess then dances with Piotr. Kurt rapidly ports Beldame around, and Neal refuses to attack Rogue, despite his slaver collar. Kurt and Hank throw Piotr at Betsy, but she instinctively uses her new TK to hurl him back.

  Rogue takes her glove off and threatens Remy; he tells her to trust him, and she does. But Nathan zaps her with his psimitar, she knocks Remy's cards loose, and the room collapses. Even Logan is knocked out, and Nathan is disturbed to realize he enjoyed the battle.

  In their base in caves in China, the Sea Dogs are categorizing and assembling their slaves for transport. Goth, the head Goth, reneges on his promise and enslaves Gambit's team.

  Jean has cast illusions to switch places with Beldame. She knocks out a guard, telepathically links minds with Forge, and instructs Hank to deactivate all the slaver collars. Then Betsy creates her psychic katana and destroys the slavers' transmat.

  Gambit's team, free of control, attack the Goth and Sea Dogs. Neal, Ororo, and Remy try to overload Goth with energy, but he blasts them all before Remy can throw a card, but Rogue quickly absorbs his power, charges the card, and blows up Goth.

  The X-Men capture the rest of the villains and free the captives. Remy reassures Rogue, who feels bad about killing Goth.

  Note: previews of Ultimate Spider-Man and Ultimate X-Men follow.